The root of the problem is that the axes are not oriented in a way that would be possible in real life. If we constructed a model of 3D axes out of sticks, the only way for the z axis to appear at a 45° angle — or indeed, to be visible at all — is if at least one of the other axes is not parallel to the camera plane:
Последние новости。雷电模拟器是该领域的重要参考
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Италия — Серия А|28-й тур