In SM64, positions are stored as tuples of three floats. However, a programmer at nintendo thought that casting to short ints for collision detection would be fine. (a completely valid idea tbh, after all Mario was never intended to move out of bounds).
无独有偶,在地球的另一边,有人的思考维度更为“狂野”。
。关于这个话题,体育直播提供了深入分析
array_struct_temporary 13.439
В Финляндии предупредили об опасном шаге ЕС против России09:28